

His father felled trees and his mother foraged and kept the home. Shar-Teel (Session 4) (f) the Ranger, a Human Shaaran Lion of Brindol (f) - Jellyīear (originally called Klovis) was born in a small hamlet on the borders of The Witchwood. Malfurion (Session 4+) (m), a Wood Elf Monk of the Tiri Kitor (m), now in exile - Joe

Judge Jarmaath(Sessions 1 & 2) (m), younger brother of Lord Kerden Jarmaath, a Lion of Brindol, noble Human Fighter (m) - departed for Brindol, where he later fell in battle. Approximately 20 sessions, covering roughly Levels 5-13. I'll be playing up the Dragonlance influence as you can see. The heroes are dispatched from Brindol to Drellin's Ferry, with instructions to take whatever action seems appropriate - including removal of the threat. The PCs are adventuring heroes of Brindol, in the central Elsir Vale, charged by Lord Jarmaath and Captain Ulverth with investigating rumours of goblin and hobgoblin tribes of the Wyrmsmoke mountains have banded together under a charismatic warlord. The Dark Queen Takhisis, Goddess of Dragons, Patron of Azar Kul. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. He stood upon a precipice and raised his arms. A hundred bright yellow banners stood beneath him, each marked with a great red hand. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. From the phalanx emerged a single champion. The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. Summer, 1491 DR - Evil Rises in the Southlands. For over a century, since the Spellplague of 1385 DR and subsequent fall of the Old Kingdom of Rhestilor, the Southlands of the Elsir Vale have been a peaceful backwater.
